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Posted by jeri on 12-07-2009 07:23 AM:

Mass Effect 2 Thread

fuck I cant wait for this game

New videos up on IGN, Engineer Class

http://xbox360.ign.com/dor/objects/...09.html?show=hi

__________________


Posted by JohnDoe641 on 12-07-2009 08:15 AM:

I really want to watch this, but I'm really conflicted. I want to be surprised with the game. Dammit, what should I do? D:


Posted by P@nd0ra on 12-07-2009 11:18 AM:

quote:
Originally posted by JohnDoe641
I really want to watch this, but I'm really conflicted. I want to be surprised with the game. Dammit, what should I do? D:


Hibernate in a cave until it's released.

__________________


Posted by Axiom on 12-07-2009 12:17 PM:

quote:
Originally posted by JohnDoe641
I really want to watch this, but I'm really conflicted. I want to be surprised with the game. Dammit, what should I do? D:


The class videos are safe. There's one for Adept as well. No spoilage.

You may want to avoid the E3 and character reveal videos, however.

Everyone knows how much of a Mass Effect fanboy I am so I won't repeat myself here other than to say I think my head is going to explode soon.

Also, Jeri. Check out the overhaul they've done of the UAC exploration missions. It's amazing. Like 300x better than ME1.


Posted by Captain Boshdy on 12-07-2009 01:59 PM:

Can't wait but not viewing anything, i'll wait and find out


Posted by UnnDunn on 12-07-2009 02:13 PM:

Bah, I need to finish Mass Effect first.

Already got Mass Effect 2 on pre-order.

And to think, I probably wouldn't give a crap about this game if I hadn't won it in a sweepstakes.


Posted by Axiom on 12-07-2009 02:15 PM:

Did you skip Dragon Age also?


Posted by UnnDunn on 12-07-2009 02:18 PM:

Yes I skipped Dragon Age. Not that I think it's a bad game, just that i know I won't be able to do it justice.


Posted by Axiom on 12-07-2009 03:10 PM:

oh ffs

http://kotaku.com/5419999/completel...loading-screens

So...in ME1, traditional loading screens were replaced with elevator rides where you could hear galactic news reports or listen to banter between party members.

Thousands of players whined about how long elevator rides took. Bioware decided to address this in the sequel.

What do we get? Back to loading screens.

Good job, elevator whiners. This is exactly why I think gamers are idiots and developers shouldn't listen to them, because they have no idea what they actually want. I imagine this will become a huge gripe among the very same elevator whiners when ME2 is released, and they'll probably whine for elevators to come back in ME3 (which they will hate).


Posted by UnnDunn on 12-07-2009 03:13 PM:

I never had a problem with the elevators.

I installed the game on my HD though.


Posted by Axiom on 12-07-2009 03:16 PM:

It's a shame, some of the banter and news stories were funny.

I especially liked the one about the alien production of Hamlet, performed by a species that communicates via scent glands


Posted by Seker on 12-07-2009 03:16 PM:

We should get mini-game loading screens. Give me something to do other than watch a bar move across the screen.


Posted by Veinman on 12-07-2009 03:17 PM:

I've never played Mass Effect. I'm sure I'd like it, just never got it.

And while I fully expect to be disappointed, I'd really like to see the NEXT round of consoles to do away with loading entirely. It should all be background streaming, all the time. It's crazy to think of the giant step backward (at least in terms of loading) that was taken when optical media replaced cartridges.


Posted by UnnDunn on 12-07-2009 03:19 PM:

quote:
Originally posted by Veinman
I've never played Mass Effect. I'm sure I'd like it, just never got it.

And while I fully expect to be disappointed, I'd really like to see the NEXT round of consoles to do away with loading entirely. It should all be background streaming, all the time. It's crazy to think of the giant step backward (at least in terms of loading) that was taken when optical media replaced cartridges.

We'll need to move back to some sort of flash memory for that to happen. Perhaps the next generation of consoles should ship with SSDs onboard.

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Posted by Seker on 12-07-2009 04:03 PM:

Huh? You can load in the background from disc; a small handful of games do just that. Or are you talking about loading speeds? I'll agree with you that disc drives are slow and with current tech won't be getting much faster than they are now.


Posted by Veinman on 12-07-2009 04:18 PM:

My point is exactly what you said... a SMALL handful of games do it. It should be mandatory... loading screens should no longer exist.


Posted by Seker on 12-07-2009 05:13 PM:

I was responding to UD, but to address your comment: I'm not sure about making it mandatory because I can see it not working well in many situations. For example, which room gets preloaded if the game doesn't know which door you will enter? Let's assume there are memory restrictions in place that won't let you load multiple rooms at the same time.


Posted by Gyp on 12-07-2009 05:30 PM:

quote:
Originally posted by Axiom
oh ffs

http://kotaku.com/5419999/completel...loading-screens

So...in ME1, traditional loading screens were replaced with elevator rides where you could hear galactic news reports or listen to banter between party members.

Thousands of players whined about how long elevator rides took. Bioware decided to address this in the sequel.

What do we get? Back to loading screens.

Good job, elevator whiners. This is exactly why I think gamers are idiots and developers shouldn't listen to them, because they have no idea what they actually want. I imagine this will become a huge gripe among the very same elevator whiners when ME2 is released, and they'll probably whine for elevators to come back in ME3 (which they will hate).



people whining about the elevator rides were completely retarded

i mean seriously, did people think it took as long as it did just for the sake of it, not realizing it was in a state of loading? do people think that games are crafted out of magic or somethng?


Posted by Amandez on 12-07-2009 06:09 PM:

Never played it.


Posted by Gyp on 12-07-2009 06:10 PM:

a mistake on your part, to be sure


Posted by Amandez on 12-07-2009 06:12 PM:

shut up


Posted by Gyp on 12-07-2009 06:15 PM:

wtf


Posted by Amandez on 12-07-2009 06:20 PM:

I'm bitter.


Posted by JohnDoe641 on 12-07-2009 07:35 PM:

quote:
Originally posted by Axiom
oh ffs

http://kotaku.com/5419999/completel...loading-screens

So...in ME1, traditional loading screens were replaced with elevator rides where you could hear galactic news reports or listen to banter between party members.

Thousands of players whined about how long elevator rides took. Bioware decided to address this in the sequel.

What do we get? Back to loading screens.

Good job, elevator whiners. This is exactly why I think gamers are idiots and developers shouldn't listen to them, because they have no idea what they actually want. I imagine this will become a huge gripe among the very same elevator whiners when ME2 is released, and they'll probably whine for elevators to come back in ME3 (which they will hate).


Alright, that pisses me off. The Elevator transitions were the greatest thing I'd seen in a game. It made the game seem whole, not separate levels that needed to load. God dammit.

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Posted by P@nd0ra on 12-07-2009 07:37 PM:

quote:
Originally posted by JohnDoe641

Alright, that pisses me off. The Elevator transitions were the greatest thing I'd seen in a game. It made the game seem whole, not separate levels that needed to load. God dammit.



Aye, the banter and news stories were cool, same as the banter in dragons age.


Posted by noname on 12-08-2009 04:55 AM:

quote:
Originally posted by Axiom
oh ffs

http://kotaku.com/5419999/completel...loading-screens

So...in ME1, traditional loading screens were replaced with elevator rides where you could hear galactic news reports or listen to banter between party members.

Thousands of players whined about how long elevator rides took. Bioware decided to address this in the sequel.

What do we get? Back to loading screens.

Good job, elevator whiners. This is exactly why I think gamers are idiots and developers shouldn't listen to them, because they have no idea what they actually want. I imagine this will become a huge gripe among the very same elevator whiners when ME2 is released, and they'll probably whine for elevators to come back in ME3 (which they will hate).



fucking lame.

the elevators never really bothered me tbh... and you didn't really have to use them if you didn't want to. you could avoid them entirely by using mass transit... and then you get your loading screen. dumbass spoiled gamers ftl

__________________


Posted by Axiom on 12-08-2009 05:39 AM:

quote:
Originally posted by noname


fucking lame.

the elevators never really bothered me tbh... and you didn't really have to use them if you didn't want to. you could avoid them entirely by using mass transit... and then you get your loading screen. dumbass spoiled gamers ftl



If it's any consolation, ME2 is going to be large enough to ship on two DVDs, although it partially has to do with how the Unreal engine organizes the game resources.

Also for people wishing to avoid spoilers, on the 17th of December some sort of agreements between the gaming press and Bioware will expire, so everyone who has been given inside looks at the game will be able to publish their own previews and such. So after the 17th if you really don't want anything spoiled you may want to avoid gaming news websites.


Posted by Axiom on 12-09-2009 04:28 AM:

Info from a new issue of some magazine called Game Informer. Lots of non-specific general game mechanics and setting spoilers, but nothing that exposes the overall plot of the game that can't already be deduced from Bioware's reveals. If you don't want to know about squad members or the Normandy in ME2, don't read. Copy+pasted from the Bioware ME2 forum:

Spoiler:
Commander Shepard's standing in the universe is uncertain at this point, but is association with Cerberus has it's perks, as evidenced by the Normandy SR2, Unlike the original ship, this enhanced version is an intergalactic fortress, housing a larger crew and the capacity to travel deeper into the universe." The Article describe the four decks of the SR2 in detail, but it simply goes like this: Captain's deck, mission prep deck, crew quarters, engineering deck. There is also some tidbits on Jacob and Miranda as well.
there is a screenshot in the article with Shepard and Joker in Cerberus uniforms.

"This time around minerals collected from mining serve a purpose. You can use them to upgrade your guns, clips, Biotic Powers, Health, and Shields."

About the fish tank on the captain's Deck: "When you enter the room, gigantic fish tanks greet you. In out demo, neither tank held any fish. This is the state the tanks are in when player first venture into the room, as BioWare sees this as another element of the game the players can customize to their liking. On specific planets, Shepard can purchase fish and sea life to bring aboard the ship."

Concerning Jacob and Miranda: "Depending on what moral choices you make in the throughout the game, you may want to steer clear of the armory, as it is headed by Jacob Taylor, a morally ambiguous character who first appeared in Mass Effect Galaxy. Tough as nails and difficult to read, you'll want to keep your eye on this guy." "Miranda has invested heavily in genetic manipulation and biotics, which BioWare is opening up for Shepard as well. When asked by Shepard if she thought she was perfect, Miranda said she never could be since she is still human. Again this may be a character you may want to walk on glass with during conversations."

Regarding the fuel system and SMG: "From the galaxy screen, which often houses multiple star systems, the Normandy SR2 is once again controllable, only this time it has limited fuel. In our demo, the ship had 1,000 fuel, which drained quickly. BioWare wouldn't reveal details in this area, either, but we can only imagine that the fuel tanks will be upgradeable." For the SMG:" Smaller and lighter than an assault rifles, SMGs are a good choice when you're willing to sacrifice range for an increased rate of fire. Throw in the ability to pump your foes full of incendiary rounds and you have a quick, deadly little weapon."

Part One of Captain's Deck: "Another corner of Shepard's room holds a massive trophy case, where players can place relics and rewards from missions for all to see. This area also houses two computer terminals. The first allows players to chart their progress on Achievements, while the second tracks Shepard's standing with each teammate and shows the weapons and powers with which they are outfitted."

Part Two of captain's deck: "Next to Shepard's bed, which will undoubtedly will be used for more than sleeping (this is a BioWare game after all), is a closet. While this may seem like an ordinary sight from any bedroom, this particular closet allows for players to customize both their casual and armored looks. If you find a new helmet on a mission, yet don't want to wear it because it clashes with your armor, you ca enter this closet to change it's color to make the entire ensemble match. Unfortunately, this option is only available for Shepard. The remainder of the crew will ave to make do with mismatched attire.

Onward to the mission Prep deck: "The second deck houses the combat information center. As the name implies, this is where all of the ship's systems are held, such as the war room, flight navigation, armory, and administration. One of the many new faces employed by Shepard is Kelly Chambers, the Normandy's administrative assistant. She keeps tabs on comm chatter and keeps you informed of missions and incoming data."
Joker and Shepard are on the bridge of the SR2 with Joker in the pilot's seat.

More on Mission Prep Deck: "This deck also houses the Tech Lab, home to Mass Effect's quirky HK-47-like playable character Mordin. From the brief exchange of dialogue we saw between Mordin and Shepard, Mordin seems to think he is superior to Shepard on an intellectual level- which brought about a few chuckles. Mordin oversees all of the ship's research."

The Crew member deck: "Outside of the few exceptions listed, most of the shipmates are found in the crew quarters on the third deck. This is where the vessel feels the most alive. In their downtime, the crew frequents a cafeteria run by a hard-nosed cook reminiscent of Mel from Alice. One of the side missions has Shepard running ingredient errands for the cook. This floor is also home to Miranda, another playable character who debuted in Mass Effect Galaxy."
The SR2 is also twice the size of the SR1. I think it is somewhere between a frigate and a carrier class ship. So I will Dub it the Heavy Frigate.

On engineering: "The lowest deck contrasts with the rest of the ship. The main attraction in this engineering wing is the ship's core, a massive floating sphere. We mat be reading too much into this, but this technology seems especially alien compared to the rest of the ship. Could it tie in with the plot, or is it Reaper technology?"

Regarding Elevators: "All four of the ships decks are connected by an elevator system. Before you let out a moan, Bioware made it a point to shorten these rides considerably. the brief amount of time you spend on them is also accompanied by extensive data and imagery."

There is a screenshot of a new enemy class in the article. They are know as the Klixen.
there is no info outside of the screenshot, but from what I can tell they a crab/beetle like race that live in a toxic atmosphere.

For Sniper Rifles:"Extremely high damage come at the price of demanding marksmanship, forcing sniping-inclined commanders to look the devil in the eye. Make your shots count, because the reload times can be significant."

For exploration:"In Mass Effect 2, players pilot the Normandy SR2, but only for travel within a solar system. The star chart works much like it did in the orginal game-zooming in from a universe wide view to galaxies and solar systems. When you venture into a new solar system, Which is once again presented through an all encompassing pan view, players can maneuver the Normandy manually to discover planets, moons, and ships.

Exploration part two: "Descending into an uncharted planet's orbit bring up a static screen that provides that planet's historical documents. This time around, however, the options to mine it or land on it are not predetermined. You must first survey the planet yourself to gauge if it has the materials you need. This function in handled through a scanning minigame. By moving a radar across the three-dimensional planet's surface, your scanner will fluctuate when one of four elements(iridium, platinum, palladium, or element zero) is detected. The elements' presence is represented by a seismograph-like analysis. When one of the meters spikes, you can send out a probe to mine the elements. As you scan the planet, players can also pick up comm chatter or note anomalies. Most of these lead to landing destinations. some simply require a dropship, while others necessitate the maneuverability of the heavily upgraded Mako, which Bioware didn't want to show just yet." Note: a screenshot of the scanning minigame shows you have limited probes.

Part three of exploration: "Over all, the galaxy is much larger than it was in the original game. The time you spend here now has meaning, as it directly affects your character progression. BioWare also says that taking the time to survey the universe will not only add side stories, but also tie directly into the main plot."


Posted by Axiom on 12-09-2009 05:02 AM:

And another interesting article. Topics covered:


Posted by Captain Boshdy on 12-09-2009 10:32 AM:

Yeah whats this I here about ammo for guns? IRC weapons were based on like a block of metal, and each shot broke a chip off and that was railed from the gun removing the need for ammo as that was included and each gun would have many many shots?


Posted by Axiom on 12-09-2009 10:44 AM:

They're changing it up a bit, I guess to make it feel more like a shooter. There will be ammo now. I don't know if it will be universal like it was in Deus Ex 2 or what. For a while they were also saying ammo would still be infinite, but you'd have to swap out a heatsink on your weapon, which would be the limiting mechanic on a player just running around with the shoot button taped down. Which by the way you could actually do in ME1 with high level equipment, so it was kinda broken before.


Posted by Captain Boshdy on 12-09-2009 10:57 AM:

Wouldn't weapons just burn up and then have a cool down time if you kept your finger on the trigger? Seems like the technology they had within the world was made so that it wasn't needed, how can you step back now?

That's like us going from an assault rifle back to muskets


Posted by Axiom on 12-09-2009 11:05 AM:

No, high level weapons and the right heat sink mods would never overheat in ME1


Posted by Captain Boshdy on 12-09-2009 11:15 AM:

quote:
Originally posted by Axiom
No, high level weapons and the right heat sink mods would never overheat in ME1


In an rpg you expect to own when you have high level gear, I was a bit of a shield whore though blast until my shield is down, then take cover till its back, my equipment was based on highest shield and recharge

__________________


Posted by Axiom on 12-09-2009 11:26 AM:

Well it's still not clear how weapons will work in ME2, like I said they've described very different systems on different occasions, I think it's obvious they've gone through at least two different iterations


Posted by Captain Boshdy on 12-09-2009 12:11 PM:

Lets wait and see then


Posted by Rurouni Storm on 12-09-2009 11:23 PM:

quote:
Originally posted by Axiom
Well it's still not clear how weapons will work in ME2, like I said they've described very different systems on different occasions, I think it's obvious they've gone through at least two different iterations


From my understanding it's a hybrid of an ammo and a heat system.

Weapons overheat faster but can cool down if you let off the trigger. However, if they overheat, it takes a heat sink cartridge from your ammo pool (which are universal across all normal weapons.) Heatsinks basically replace the heat mods of the previous game.

Heavy weapons, however, do use limited ammo. They're an extension of the grenades of ME1.

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Posted by Axiom on 12-10-2009 04:27 PM:

Voice cast:

Martin Sheen
Yvonne Strahovski
Seth Green
Keith David
Tricia Helfer
Carrie-Anne Moss
Shohreh Aghdashloo
Michael Hogan
Adam Baldwin
Michael Dorn

some big talent / big $$$$ names there


Posted by UnnDunn on 12-10-2009 04:30 PM:

That's like a Sci-Fi convention panel speaker list.

Buying it JUST for Yvonne Strahovski.


Posted by Gyp on 12-10-2009 04:42 PM:

adam baldwin, wtf

get alec


Posted by UnnDunn on 12-10-2009 04:58 PM:

quote:
Originally posted by Gyp
adam baldwin, wtf

get alec

Adam Baldwin owns your face.


Posted by Gyp on 12-10-2009 05:53 PM:

watch this and then come back to me:


Posted by Axiom on 12-10-2009 06:39 PM:

cast video, really cool



There may also be an official character reveal for Miranda Lawson today


Posted by UnnDunn on 12-10-2009 07:24 PM:

quote:
Originally posted by Gyp
watch this and then come back to me:

TROhlThs9qY

I didn't say Alec Baldwin was bad.


Posted by kristv on 12-10-2009 07:24 PM:

Looking forward to this game! That's a heck of a voice cast for a video game...nice!


Posted by Gyp on 12-10-2009 10:19 PM:

quote:
Originally posted by UnnDunn
I didn't say Alec Baldwin was bad.


well that video pretty much proves his brother can't own anyone's face, on account of alec already doing this to everyone on a permanent basis, at least as far as the baldwin clan is concerned


Posted by jeri on 12-11-2009 01:56 AM:

just watch the video, god damn next month cannot come any sooner

2010 GOTY.


Posted by Axiom on 12-11-2009 02:18 AM:

lal


Posted by Axiom on 12-11-2009 01:36 PM:

Found an unofficial gameplay video of the Vanguard class. I'm loving what they've done with this, looks completely bad ass with that new charge ability and a shotgun. He fucks a guy up at 0:32

Video Games | Mass Effect 2 | Exclusive Vanguard Class Reveal Gameplay HD
XBox 360 | Playstation 3 | Nintendo Wii


Posted by Veinman on 12-11-2009 02:35 PM:

quote:
Originally posted by Gyp
watch this and then come back to me:



The finest scene ever put to film. Alec Baldwin owns all other Baldwins, and not just for this reason.

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Posted by kristv on 12-11-2009 10:05 PM:

quote:
Originally posted by Axiom
Found an unofficial gameplay video of the Vanguard class. I'm loving what they've done with this, looks completely bad ass with that new charge ability and a shotgun. He fucks a guy up at 0:32



I think I just wet myself....

__________________


Posted by Axiom on 12-12-2009 02:09 AM:

New video of the Sentinel class released today.


Posted by Veinman on 12-12-2009 07:27 AM:

I borrowed Mass Effect from my buddy tonight. Maybe I'll load it up over the weekend.


Posted by Axiom on 12-12-2009 08:04 AM:

Do it! It's a great game. Not perfect, but still very good.

A word of warning though, the pacing for the first two hours or so is kinda off. The game opens with Shepard going on a mission, but when you get to the Citadel you hit a lot of dialogue navigation. This is a common point where people expecting a pure FPS put the game down and don't pick it up again. Remember that this is Bioware and Bioware make story-driven RPGs, even Mass Effect is one.


Posted by Axiom on 12-13-2009 06:30 AM:

ME2 cinematic trailer preview, full-length to be unveiled Dec. 22nd


Posted by Rurouni Storm on 12-13-2009 05:27 PM:

quote:
Originally posted by Axiom
A word of warning though, the pacing for the first two hours or so is kinda off. The game opens with Shepard going on a mission, but when you get to the Citadel you hit a lot of dialogue navigation. This is a common point where people expecting a pure FPS put the game down and don't pick it up again. Remember that this is Bioware and Bioware make story-driven RPGs, even Mass Effect is one.


Also, you can easily get through the Citadel in maybe an hour on a second playthrough since there's only a couple mandatory quests.

It's just easy to get sidetracked there.


Posted by Axiom on 12-16-2009 11:52 PM:

http://xbox360.ign.com/articles/105/1055366p1.html

New IGN interview with Casey Hudson. Mostly goes into more detail about how importing a character from the first game will work, and some talk about the love interests from the first game, their role in ME2 and in ME3 in the future.

No great revelations about the game, but an interesting read. I've only read it once, skimming for new info, so I don't think there are major spoilers but I can't say for sure. If you don't want to know about party members from the first game and how they are involved in the second, don't read.

and a nice shot of one of the new enemy types:


Posted by Nateman xx on 12-17-2009 03:51 PM:

I can't fucking wait for this game. I've played the hell out of the Vanguard class in the first game, and it now looks even more amazing from that vid earlier that you posted Axiom.


I can't fucking wait. D:


Posted by Veinman on 12-17-2009 03:53 PM:

Played the first few minutes of Mass Effect 1. Hasn't grabbed me yet, but hopefully I give it more of a chance. Got sidetracked by some other games, and I've started developing another boardgame of my own.


Posted by Nateman xx on 12-17-2009 03:56 PM:

quote:
Originally posted by Veinman
Played the first few minutes of Mass Effect 1. Hasn't grabbed me yet, but hopefully I give it more of a chance. Got sidetracked by some other games, and I've started developing another boardgame of my own.



It starts out slightly slow, but if you've played some Bioware games before, then you'll know that it's just building up to an epic game. ME1 is really good, so I would personally suggest keep going at it, as I'm sure that you'll like it if you're a fan of shooters/rpgs. Much more emphasis on the RPG element though, as the shooting aspect doesn't seem as much of a shooter-type game, at least to me.

Still great overall, and when you have the time to go through this game, I would say do it.

^_^

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Posted by Veinman on 12-17-2009 03:57 PM:

Somehow, even with all their games, the only Bioware game I actually played was Neverwinter Nights. It was not fantastic.


Posted by Nateman xx on 12-17-2009 04:09 PM:

quote:
Originally posted by Veinman
Somehow, even with all their games, the only Bioware game I actually played was Neverwinter Nights. It was not fantastic.



You've been getting shafted in RPG games then IMO. NWN was a good game at the time, and considering it was one of Bioware's earlier works, that's got to count for something. If you ever get the chance to pick up Jade Empire, or SW:KotOR, you'll probably find out that Bioware does an excellent job at conveying a great story and game mechanics. Their game making skills have improved vastly since NWN, and it's fairly obvious if you ever get the chance to play their later titles. I personally like their work.


Posted by Axiom on 12-17-2009 04:16 PM:

The thing with NWN was that it was not in itself a game; the toolset that came with it provided players with the ability to create their own worlds with friends and recreate the traditional DM/player tabletop RPG experience in the computer RPG format. In other words, it was the community created mods and campaigns that made NWN shine, and that was its purpose. The single player campaign was really nothing more than a demo Bioware created to show off how all the mechanics could be used to create content.

Definitely, if you never played Baldur's Gate, Knights of the Old Republic, Jade Empire, Mass Effect, or Dragon Age, you have been missing out on some of the best RPGs of the last decade.


Posted by P@nd0ra on 12-17-2009 04:27 PM:

I would say the DnD based games like Baldur's Gate and NWN are harder to get into and adjust to than games like Kotor or Mass Effect.


Posted by Axiom on 12-17-2009 04:27 PM:

quote:
Originally posted by Nateman xx
I can't fucking wait for this game. I've played the hell out of the Vanguard class in the first game, and it now looks even more amazing from that vid earlier that you posted Axiom.


I can't fucking wait. D:



Yeah, I'm really excited too. IGN was supposed to be running a "Mass Effect Week" this week but they suck ass. All they've posted was a 5 minute recap of Mass Effect 1, and the interview I linked earlier. Today is the day the gaming press are allowed to discuss the hour of gameplay they were given by Bioware, so details should come flooding in now. Some foreign websites (German, Polish) have already posted articles detailing the first hour of the game. The ME2 information embargo is over!

Spoiler:
Game opens with human colonies being abducted. The Systems Alliance and the Citadel, still recovering from the Reaper attack, are not providing adequate protection and assistance to the human colonies on the frontiers of the Terminus systems. The Normandy, in response to the attacks, travels to a colony and is attacked by Collectors. The crew are jettisoned in escape pods, but in an explosion, the Normandy is blown wide open and Shepard is launched into space where he suffocates and presumably dies. Cerberus, the rogue R&D corp with a pro-humanity agenda rescue Shepard and work to revive him under the auspices of what they call the "Lazarus project." Two years pass and the rest of the galaxy think Shepard is dead.

The station Shepard is on comes under attack, by who is unclear to me (poor translations). The tutorial levels are Shepard, Miranda and Jacob (Miranda and Jacob are in the iPhone app Mass Effect Galaxy) apparently fighting off robots. Shepard and company then proceed to some planet, where for some reason they encounter more enemies, as well as a squad of quarians looking for one of their own who has gone missing on his pilgrimage. This squad is headed by Tali, who had returned to the migrant fleet and earned her status as a crew member of a ship called the Neema, so she is now Tali'Zorah vas Neema, instead of Tali'Zorah nar Rayyah.

Again at this point translations become poor but the journalists visited a few more planets and met some more characters. Apparently combat has been greatly improved from the first game, which was probably its weakest point.


Posted by Axiom on 12-17-2009 04:39 PM:

And the previews from English websites begin rolling in:

http://www.videogamer.com/xbox360/m...eview-2146.html

quote:
It promises to be Canadian developer BioWare's best game to date. It promises an unrivalled cinematic experience. It promises to tug on your heart strings more violently than any interactive story in history. It promises many, wonderful things. Now, after a mammoth, unhindered two hour hands-on session beginning at the very beginning, Mass Effect 2 has finally stopped promising and started delivering.

What you are about to read is undoubtedly a spoiler. If you want your Mass Effect 2 experience to feel as fresh as possible, go read something else and, when you're done, give up the internet entirely. But what you are about to read is also just one account of a story that can be twisted and turned in as many directions as the player wants. Decisions were made that you may not make. Words were spoken that you may never speak. Words were heard that you may never hear. Whichever truth is your truth, you're about to go deeper underground than ever before…


Posted by Veinman on 12-17-2009 04:46 PM:

I will definitely admit that I had more fun with the user created NWN content than I did with the base game. And I never even scratched the surface... I know some people made some amazing things.

Hell, I just saw that people released a full recreation of Ultima 6 in the original Dungeon Siege. I have Dungeon Siege... never played ANY of the Ultimas.

I've always meant to play Baldur's Gate. I've even got it.. just never did it. I'm slowly going through the Witcher. It's cool.

My favorites are games from Black Isle, Troika, and Bethesda. Fallout and Arcanum are pretty much the ultimate for me.


Posted by Axiom on 12-17-2009 05:04 PM:

Interview with Adrien Cho, one of the producers.

Edit: Axiom-approved spoiler free!

quote:
Q1 2010 is pretty packed with releases now...

Cho:
It's actually still Q4 for EA. There's a whole bunch of titles but I'm not worried about it because it's a great game. It didn't really matter when we were going to put it out, I think it's going to blow people out of the water. You've seen the beginning - it doesn't actually let go once you start, it hits the ground running.

We're so proud of the game that I'm not worried at all. I feel like this is actually the best game that has come out of our studio in the history of BioWare. Ray was talking to me about this; of all the games we've made so far this was able to encapsulate everything we've been trying to do in games and present it in such a digestible form.

Each game we've put out has been great, each game has flaws, where as this one represents the pinnacle BioWare experience. If you're going to play one BioWare game ever in your life, this is the one to try.


http://www.computerandvideogames.co...e.php?id=229700


Posted by Axiom on 12-17-2009 05:20 PM:

Preview and brand new gameplay footage:

http://news.teamxbox.com/xbox/21738...ameplay-Videos/

Clicky click on images to watch the video. Check out that silky smooth framerate!

Jacob Taylor


Miranda Lawson


Tali


Also, note the lack of background music. It's probably just because this is a pre-release version, but it's amazing how much atmosphere music can add, and how...strange...a game can seem when it's absent.

__________________

quote:
Originally posted by TK Doom
So whats the difference between a dog and a whale?


Posted by Axiom on 12-17-2009 05:40 PM:

IGN spoiler-free preview:

http://xbox360.ign.com/articles/105/1055806p1.html

Surprise surprise. He didn't like the return of the loading screens, and wishes he could have the elevators back. I knew that was going to happen. Some people really suck.


Posted by Axiom on 12-17-2009 07:11 PM:

From RPGfan.com another journalist preview/reaction to the game. Also a screenshot of the armor customization screen. You can change what your armor looks like, so you're no longer forced to wear something you think is ugly just because it has the best numbers.


Posted by UnnDunn on 12-17-2009 07:15 PM:

A plea to play as a female Shepard


Posted by Axiom on 12-17-2009 07:18 PM:

Interesting article. Many people, myself included, think the female Shepard offers a more rewarding or authentic experience, mostly due to the skills of her voice actress Jennifer Hale. She does an excellent job, whereas the male Shepard voice actor Mark Meers is a less experienced VA and sometimes delivers flat lines resulting in awkward scenes.

Decide for yourself:


Posted by UnnDunn on 12-17-2009 07:23 PM:

I never played female Shepard so I didn't actually know about Jennifer Hale's voice work in the game. But I did always feel the voice acting for male Shepard was a little lacking. I guess I wasn't just imagining things.

I'm planning a Mass Effect playthrough in January. I'll definitely try playing as a female Shepard this time around.


Posted by Axiom on 12-17-2009 07:36 PM:

quote:
Originally posted by UnnDunn
I never played female Shepard so I didn't actually know about Jennifer Hale's voice work in the game. But I did always feel the voice acting for male Shepard was a little lacking. I guess I wasn't just imagining things.

I'm planning a Mass Effect playthrough in January. I'll definitely try playing as a female Shepard this time around.



Well the best VA in the first game was Keith David. Captain Anderson is just pure fucking awesome.

Spoiler warning:


Posted by Rurouni Storm on 12-17-2009 11:50 PM:

quote:
Originally posted by UnnDunn
I'm planning a Mass Effect playthrough in January. I'll definitely try playing as a female Shepard this time around.


Go renegade. Her voice is good either way, but really shines for a lot of the threats you can make.


Posted by Axiom on 12-20-2009 02:36 AM:

Nice interview about ME2's art style, with cool footage of a location called Afterlife, a seedy nightclub on a space station that's built into a giant asteroid.

Mass Effect 2 PC Games Interview - Adrien Cho Video Interview


Posted by Axiom on 12-21-2009 06:36 PM:

Okay kids, here's a video of the Infiltrator class. They have a new cloaking ability in the sequel. No spoiler footage, just generic footage of combat.

Mass Effect 2 at IGN.com


There may also be a video from Gamespot today featuring a first look at the Normandy SR2's features.


Posted by The Undertaker on 12-21-2009 06:49 PM:

According to EB Games, the ship date is January 26th.

The game looks awesome - I'm definitely gonna get this.

__________________


Life is the shortest, yet longest journey a person will make.
This isn't a fuckin dress-rehearsal - we've only got one chance at it.

Sometimes I make dumb mistakes, but I don't have many regrets.
The only regrets are the chances I didn't take.

Sig created by montroursh - Feb 6, 2005


Posted by Axiom on 12-21-2009 06:50 PM:

Yeah, that's been the official street date for a while now. Just a little over a month until I can get my hands on this.

The only drawback is with all the improvements to the classes and combat in the sequel, I may not be able to enjoy going back to the original.

Edit: here is an interview with Christina Norman, lead designer, on the Infiltrator class. Haven't read it yet, just got posted, so it may have spoilers.

http://xbox360.ign.com/articles/105/1056591p1.html


Posted by Gyp on 12-21-2009 09:46 PM:

i'm wondering if bioware is going to hurt themselves by releasing this so close to dragon age

i'm still not finished with dragon age and while i will be by the time this comes out, i'm not sure if i'll be ready for it yet


Posted by Axiom on 12-21-2009 10:28 PM:

I kinda doubt it. It's after the holiday and the shooter combat of ME2 appeals to a different crowd. I'm a little surprised that DAO was received as well as it was, considering the mechanics were very much developed from old school CRPGs. The number of gamers who don't have either the time or the money to commit to both titles will probably be offset by the number console FPS fans that are likely to give ME2 a shot while taking a pass on DAO.


Posted by The Undertaker on 12-21-2009 10:38 PM:

Yeah, something to look forward to after the holidays.


Posted by Axiom on 12-21-2009 10:41 PM:

Oh by the way, a list of achievements has been released. It contains serious spoilers, read at your own risk.

http://www.succesfull.fr/index.php?...&l=en&JeuID=594


Posted by Axiom on 12-21-2009 11:59 PM:

12 minutes of gameplay, the stream isn't active yet but should be in a few minutes.

spoilers



hmm, not working, link: http://www.gamespot.com/shows/today...topslot;thumb;1


Posted by sBB on 12-22-2009 12:01 AM:

I want this game now. Right now.


Posted by Axiom on 12-22-2009 12:23 AM:

Jesus. The new Normandy is un-fucking-believable.


Posted by Axiom on 12-23-2009 09:09 PM:

Small update today. A member of the Bioware ME2 community has recently compiled previews of the ME2 soundtrack available from Amazon into a downloadable ZIP format.

http://www.zshare.net/download/702811164cb57948/

It's Jack Wall, the same guy that did the soundtrack for the first game. Song titles contain story spoilers.


Posted by Axiom on 12-23-2009 09:16 PM:

Oh I forgot yesterday's update. Here is the full length cinematic trailer. This is spoiler free, since it's just intended to give a thematic preview of the game.


Posted by JohnDoe641 on 12-23-2009 10:15 PM:

quote:
Originally posted by Axiom
Oh I forgot yesterday's update. Here is the full length cinematic trailer. This is spoiler free, since it's just intended to give a thematic preview of the game.

Oooooooohhhhhhhhhhhhh does that look frigging amazing.


Posted by Axiom on 12-23-2009 10:55 PM:

ME2 has gone gold today. It's officially done!
http://twitter.com/gtez

quote:
Originally posted by Jesse Houston

2/2 -- Gold! Congratulations Folks! ME2 is RTM'd!


Posted by UnnDunn on 12-31-2009 06:01 AM:

Finally giving Mass Effect a proper playthrough. OMG why did I wait this long?


Posted by Axiom on 12-31-2009 06:24 AM:



At least you don't have to wait two years for the next part of the story.

Some details were release recently about the character import feature:

quote:


How does the Mass Effect 1 Import System work?

On PC
– First you will use the Mass Effect Configuration Tool to locate your save games, from there it works much like the standard Load menus from within the game, choose your career and import your game. We will have a much more in depth guide relating to setting up the ME1 import feature on PC created closer to the launch of Mass Effect 2.
On Xbox 360 – When you use the Mass Effect 1 Import Utility on Xbox 360, you are prompted with a list of Careers and their accompanying saves attached to your Xbox Profile. You then will select which Save game to use and be brought directly into the start of your Mass Effect 2 experience. This can be repeated a many times as you wish on as many saves as you wish.

I had heard that you only support the first 11 saves is this true?

This is not the case. The easiest way to determine if your save will import into Mass Effect 2 is to open Mass Effect 1, go into the New Game Plus menu. If you see the save you want to be able to import into Mass Effect 2 in that list you are set.

It says the saved games must be on the hard drive and not an MU. If I transfer my saves from my MU to the hard drive, will they work?

Your saves must exist on the original device used to create the saves, the career and your gamer profile.


And some information about New Game+ which is confirmed to be making a return:

quote:
New Game + Faq
----------------------

Q: What is New Game +?

A: New Game + is a bonus for players that beat Mass Effect 2 and want to start a new adventure with their existing character. You must beat the game and survive to unlock New Game +.

Once you have unlocked New Game + an "Import ME2 character" option will be be added to the new game menu. This lets you start a new game with your commander Shepard, carrying over his weapons and level, but facing more powerful enemies.

New Game + works on all ME2 platforms.


Q: Do I need to use New Game + to continue playing ME2 after I beat the game?

A: You don't need to use New Game + to keep playing. You can continue to play your existing ME2 character to access missions you did not complete, and new DLC missions.


Q: Can I import my ME1 character if I haven't beaten ME2?

A: There are two separate import features
- "Import ME1 character" is available immediately, use this feature to import your ME1 character and continue his adventures
- "Import ME2 character" is available after you beat ME2 and survive, use this feature to start a New Game + game


Q: What carries over when I import my character and start a New Game +?

A: New Game + has been completely rebuilt from scratch for ME2. The following are carried over when you start a New Game + game
- Your class, level, appearance, name, gender
- Your weapons and heavy weapons
-Standard weapons for squad members, but no "unique" weapon
- Shepard's powers including his bonus power if he had one
- Advanced weapon training for Shepard if he had advanced weapon training


Q: What does not carry over

A: Everything else, but here are some specific things that do not carry over
- Paragon/Renegade standing
- Research and Upgrades (but you get to keep your weapons)
- Choices made in ME2
- Cash and resources (but you get some cash and resources as a bonus)
- Armor (but you will have access to any pre-order or DLC armor)


Q: Why doesn't all our cash / resources / upgrades / armor carry over?

A: Without spoiling ME2 I can't answer this, suffice it to say the way the economy in ME2 works this just wouldn't work.


Q: Are there any other bonuses for New Game +

A: You get some bonus cash and resources. You can use these to more quickly upgrade your character than in a regular playthrough.


Q: When you import a character from ME1 you get some bonuses including cash and experience. If you beat the game and then import that character do you receive import bonuses again?

A: No the bonuses for New Game + are separate.


Q: When can I access my weapons in a new game + playthrough

A: Access your weapons at any weapon locker. You do not have access to a weapon locker at the start of the game.


Q: How difficult is a new game + playthrough?

A: Enemies are much stronger in a New Game + playthrough. This makes New Game + a challenging experience at any difficulty level. New Game + is not the easy way to beat Insanity in ME2.


Q: Can New Game + characters be imported into ME3?

A: Yes but you must beat ME2 with your new game + character, and survive


Q: When exactly are the save games created that are used by New Game +?

A: Any save game made after you beat ME2 and survive can be used for New Game + import. Likewise any save created after you beat ME2 and survive can be used as your import save for ME3. Yes, this means weapons you get after you beat the game can be brought over into New Game +.


Q: Can I reach max level without starting a New Game + game?

A: New Game + is an easy way to reach level 30. It's difficult but not impossible to reach level 30 in a single playthrough of Mass Effect 2 without using New Game +, but you may need to do DLC missions and/or import an ME1 character for bonus experience.


Q: Can you change your appearance on a New Game + playthrough?

A: I don't remember


Posted by Nateman xx on 12-31-2009 06:29 AM:

quote:
Originally posted by UnnDunn
Finally giving Mass Effect a proper playthrough. OMG why did I wait this long?




I don't know either, but you will find out how much awesome can be fit into a game with it. And I hear that ME 2 will blow ME 1 out of the water. Can't wait.




Oh and Axiom, thanks for all the links and posts about the info. Some good stuff out there. I tried to just skim through the spoiler intense bits, but damned be my eyes, as I caught a lot of it. Oh well, I don't personally feel like it will take away from my own experience with it.


Posted by Axiom on 12-31-2009 06:34 AM:

You're very welcome. Poring over all this information and posting the most interesting bits here helps me get my mind off how badly I want to play the game already.

Don't worry too much about the spoilers, I think they will prove to be almost background information once we actually start playing the game. Bioware is leaving a lot of actual content-related material out.

Check out the huge edits I just made!

oh, there's a lot of information I haven't posted here actually, so if you're curious or have a question about something in particular that's not here I might have an answer


Posted by Nateman xx on 12-31-2009 06:41 AM:

Lol I understand what you mean. It's itching at me like an itch on the inside of your ear. It's there, but you can't get rid of it, no matter how raw you rub your skin.





But to some points in the quoted bits you brought up. It says '...if you survive...' multiple times. Does that mean that there's a chance that Shepard will die
Spoiler:
and stay dead at the end of this game
? And WTF is this only going to lvl 30 bullshit. I fucking hated FO 3 for it's lvl 20 cap (remedied a bit by the DLC that upgraded to lvl 30) because it, to me at least, takes away from an actual RPG feel. 50 would be acceptable, but 60+ would be awesome to be able to actually get to IMO.


Posted by Axiom on 12-31-2009 06:51 AM:

About the "if you survive" comments...

Spoiler:
One of the actual full-fledged endings of the game is Shepard dying. The main part of the plot is a suicide mission to investigate why human colonies are being abducted. You collect a squad of the galaxy's most bad-ass bad-asses, and go on the mission. If you make poor decisions through the game, it can result in a bloodbath where some or all character die permanently, including Shepard.


About level 30. Some of the skills have been removed, and the increments for leveling up have been condensed a bit. For example, instead of putting 12 points into Throw like you would in the first game, you'll put four points into the skill--at which point it becomes a special, high-powered high level version.

So you'd go like this:

Throw 1/2/3/4/Heavy Throw

Instead of getting like 1% additional effect for 12 points, you get more benefit from each individual point invested. So the relative power stays the same. There are also combo effects, kind of like what was in Dragon Age. Your Adept could throw a Singularity, then cast a Warp and the whole shit explodes causing heavy damage to everything caught in it.


Posted by Parsifal on 12-31-2009 06:56 AM:

Spoiler:


Shut up you gay


Posted by Axiom on 12-31-2009 06:58 AM:

Spoiler:


Posted by Rurouni Storm on 12-31-2009 11:57 AM:

quote:
Originally posted by Axiom
Instead of getting like 1% additional effect for 12 points, you get more benefit from each individual point invested. So the relative power stays the same. There are also combo effects, kind of like what was in Dragon Age. Your Adept could throw a Singularity, then cast a Warp and the whole shit explodes causing heavy damage to everything caught in it.


Also, throw and lft can be directed. So throwing Geth off a cliff has become much easier.


Posted by UnnDunn on 12-31-2009 03:17 PM:

OK, so I'm playing a female Shepard (Jennifer Hale FTW) and I'm trying to get the "paramour" achievement. Only I think I screwed it up.

Spoiler:
I was trying to put the moves on Kaidan (and when it made me choose between Liara and Kaiden, I picked Kaidan). But...

I just did Virmire, and on it I sent Kaidan to go with the Infiltrators to create a distraction, killed Wrex and made Ashley stay behind with the nuke. The only other 'major' mission I've completed is Feros.


Now Kaidan won't talk to me.

Will I still be able to get the 'paramour' achievement or am I hosed?


Posted by Axiom on 12-31-2009 03:24 PM:

Won't talk to you? Does he just say something like "I've wasted enough of your time"?

Go do another major story planet (Noveria, Therum) and try to talk to him again.

You'll know you messed up one of the romance sub-plots if there's a scene after a conversation with the Council and your Shepard is hanging out by the ship's lockers alone. If you're in a romance sub-plot, Kaidan (or Liara, or Ashley) will be there as well.


Posted by UnnDunn on 12-31-2009 03:31 PM:

quote:
Originally posted by Axiom
Won't talk to you? Does he just say something like "I've wasted enough of your time"?

Go do another major story planet (Noveria, Therum) and try to talk to him again.

You'll know you messed up one of the romance sub-plots if there's a scene after a conversation with the Council and your Shepard is hanging out by the ship's lockers alone. If you're in a romance sub-plot, Kaidan (or Liara, or Ashley) will be there as well.

Yeah, he's always like "I've wasted enough of your time."

OK, I guess I have to do Noveria then. I already started on it (got the garage pass and started towards Peak 15,) but then decided to do Virmire instead.


Posted by Axiom on 12-31-2009 03:33 PM:

It's possible to exhaust their dialogue options if you're not far enough along in the game. It will make sense later, but for now you can try to advance the conversations by progressing the storyline. Sometimes simply doing a side mission will work also.


Posted by UnnDunn on 12-31-2009 04:03 PM:

As an aside, I'm trying to go full renegade and it's surprisingly difficult. It does a great job of making me feel like an asshole.

But it would have been better if the NPCs started seriously hating you for going renegade. As it is, they suck up to you no matter what you do. "It's not your fault you had to kill all of the colonists. They totally deserved it." NO. NO THEY DIDN'T. Stop trying to make me feel better.

Shepard is supposed to be "Jack Bauer in space." Well any 24 watcher will tell you that a season wouldn't be complete without Jack becoming a fugitive at some point.


Posted by Axiom on 12-31-2009 04:11 PM:

Bioware has always struggled with making characters that are anything short of saintly.

Too often it usually falls into one of these:

Chaotic Stupid
Stupid Evil

I'm not sure why. I think they try to make renegades in ME too many things at once. They want you to be able to be Jack Bauer in space, which is fine, but then they also add a ton of mindless, meaningless cruelty and a healthy dose of racism. It's like...are you sure this guy is spec-ops military? He belongs in a maximum security prison.

Renegade is full of lulz though.


Posted by spawn again on 01-02-2010 07:02 PM:

Just ordered the limited edition


Posted by Rurouni Storm on 01-02-2010 11:30 PM:

quote:
Originally posted by Axiom

I'm not sure why. I think they try to make renegades in ME too many things at once. They want you to be able to be Jack Bauer in space, which is fine, but then they also add a ton of mindless, meaningless cruelty and a healthy dose of racism. It's like...are you sure this guy is spec-ops military? He belongs in a maximum security prison.

Renegade is full of lulz though.



I think ME was really designed for you to NOT go to either extreme. Each decision's supposed to be on the fly instead of you predetermining whether to play a good or bad guy.


Posted by UnnDunn on 01-03-2010 09:43 PM:

quote:
Originally posted by Rurouni Storm


I think ME was really designed for you to NOT go to either extreme. Each decision's supposed to be on the fly instead of you predetermining whether to play a good or bad guy.

I disagree. There are achievements specifically for getting 75% renegade or 75% paragon points. You can't do that unless you make the conscious decision to do either.


Posted by Axiom on 01-03-2010 09:47 PM:

Yeah, the new interrupt system in ME2 is for split-second decisions, the dialogue trees in the first game tried to accommodate different playstyles, to the point that the morality system often became internally inconsistent


Posted by Rurouni Storm on 01-03-2010 10:06 PM:

quote:
Originally posted by UnnDunn
I disagree. There are achievements specifically for getting 75% renegade or 75% paragon points. You can't do that unless you make the conscious decision to do either.


But you can accomplish both on a single playthrough as well. 75% is really easy to do. ME was made when Bioware really didn't have achievements figured out so i chalk it down to that.


Posted by jeri on 01-04-2010 01:14 AM:

where the hell can I preorder/buy the collectors edition?


Posted by UnnDunn on 01-04-2010 01:21 AM:

quote:
Originally posted by jeri
where the hell can I preorder/buy the collectors edition?
Did you try, oh I dunno, MassEffect.com?


Posted by jeri on 01-04-2010 01:28 AM:

they say gamestop has the collectors edition, but I dont see it anywhere on the site


Posted by UnnDunn on 01-04-2010 01:31 AM:

quote:
Originally posted by jeri
they say gamestop has the collectors edition, but I dont see it anywhere on the site
Your first mistake was going to Gamestop.

Here's a hint: there are other retailers linked on that page, some of whom actually have the collector's edition listed. Just saying.


Posted by Rurouni Storm on 01-04-2010 02:12 AM:

Gamestop sold out of it really fast.


Posted by UnnDunn on 01-04-2010 02:20 AM:

quote:
Originally posted by Rurouni Storm
Gamestop sold out of it really fast.
Probably because Gamestop only orders like 3 copies of anything.


Posted by Axiom on 01-04-2010 06:56 AM:

Amazon, Best Buy, or the EA store may be the only retailers with CE in stock. They made a pretty limited run because of the recession. All the major retailers put in small orders.


Posted by Captain Boshdy on 01-04-2010 09:44 AM:

What's the difference between normal and collectors edition? I have the metal tin for ME1


Posted by Captain Boshdy on 01-04-2010 10:00 AM:

n/m, checked the site. £55 quid

Preordered though


Posted by Axiom on 01-04-2010 10:01 AM:

http://masseffect.bioware.com/info/collectors/

quote:

Ultimate Mass Effect 2 Experience. The vast universe of Mass Effect 2 gets even bigger with this limited-run Collectors’ Edition packed with unique collectibles and bonus in-game content. This is the must-have edition of every fan of this groundbreaking franchise.



Collectors' Weapon and Armor
Take the fight to the enemy with their own technology! The chitinous Collector armor uses advanced regeneration amplifiers allow you to move faster, take more damage and recover health quickly. The Collector assault rifle is built to strip shields off enemies with little effort, allowing you to turn a well fortified mercenary or mech into a shredded mess in no time.



Collector Assault Rifle: Rip through enemy shields and shred the opposition to pieces with this deadly Collector weapon.




Nobody knows exactly what the "Cerberus Network Card" does.


Posted by Captain Boshdy on 01-04-2010 10:02 AM:

Do we also get the normal version armours?


Posted by Axiom on 01-04-2010 10:04 AM:

What do you mean, normal version armors? The pre-order bonuses? I assume pre-ordering a CE would also get those, yes.


Posted by Fuzz on 01-04-2010 10:46 AM:

Mass Effect 2 Thread?


Posted by Axiom on 01-04-2010 12:02 PM:

Mass Effect 2 thread!


Posted by Fuzz on 01-04-2010 12:05 PM:

you sure brah?


Posted by Axiom on 01-04-2010 12:50 PM:

90% certain.


Posted by Fuzz on 01-04-2010 01:06 PM:

That sounds about right as you forgot to capitalise the T in "Thread"


Posted by Axiom on 01-04-2010 01:15 PM:

fuck!


Posted by Rurouni Storm on 01-04-2010 09:52 PM:

quote:
Originally posted by Axiom
Nobody knows exactly what the "Cerberus Network Card" does.


Chris Priestly from Bioware said we'd find out sometime in the new year. I'm betting it's some day one DLC.


Posted by Axiom on 01-04-2010 10:32 PM:

Well yeah, it says in the description that it's DLC, but I meant nobody knows what that actually means. Although there is a rumor that it might be another NPC party member, kinda like Shale in Dragon Age.

It has been confirmed as of today though that all versions of ME2 get the Cerberus Card.


Posted by P@nd0ra on 01-04-2010 10:36 PM:

quote:
Cerberus Network Membership Card - Once enrolled you will have access to exclusive in-game content and updates via an in-game feed


Posted by UnnDunn on 01-04-2010 10:45 PM:

quote:
Originally posted by Axiom
Well yeah, it says in the description that it's DLC, but I meant nobody knows what that actually means. Although there is a rumor that it might be another NPC party member, kinda like Shale in Dragon Age.

It has been confirmed as of today though that all versions of ME2 get the Cerberus Card.

Bonus for purchasing new instead of used, I reckon.


Posted by Axiom on 01-04-2010 10:47 PM:

Yep. Encourages people to buy new, but can still make a few bucks off used sales. Seems like a good business move to me.


Posted by Captain Boshdy on 01-05-2010 11:48 AM:

DLC can be bought by people who buy the game 2nd hand


Posted by Nateman xx on 01-05-2010 12:25 PM:

I so want the CE of this game, but I've been forced to cut back on things lately. So, as it stands now, I might not even be able to get the regular version on Jan 26. :'(


And that's awesome about the Cerberus card. I hope that it's not just for the 1st-2nd shipment(s) of the game, but rather for all new copies throughout the games' in store existence.


Posted by Axiom on 01-05-2010 12:34 PM:

There's going to be a reveal of the Vanguard class later today. I'll embed it once it's available, unless the quicktime rickroller shitheads get HTML disabled again.


Posted by Fuzz on 01-05-2010 02:18 PM:

so,,,

where's the vanguard video hombre???


Posted by Nateman xx on 01-05-2010 02:20 PM:

I'm wondering this as well. Vanguard is really the only class I'm super excited about, as it's the class I've used, and enjoyed, the most.


Posted by Axiom on 01-05-2010 02:21 PM:

quote:
Originally posted by Fuzz
so,,,

where's the vanguard video hombre???



It's supposed to be released at IGN. When do they usually publish their articles and videos?


Posted by Fuzz on 01-05-2010 02:24 PM:

quote:
Originally posted by Axiom


It's supposed to be released at IGN. When do they usually publish their articles and videos?



how the hell would I know? You're the one who promised an embedded video. I can't see that any embedding has taken place. You don't stick to your commitments do you?


Posted by Parsifal on 01-05-2010 02:25 PM:

Yeah Axiom you lame dickhead


Posted by Axiom on 01-05-2010 02:26 PM:

you son of a bitch


Posted by Fuzz on 01-05-2010 02:39 PM:

lolz loyce


Posted by Fuzz on 01-05-2010 02:41 PM:

where's the video then?


Posted by Axiom on 01-05-2010 02:43 PM:

pigfuckers


Posted by Parsifal on 01-05-2010 02:43 PM:

lal


Posted by UnnDunn on 01-05-2010 04:07 PM:

Fucking wtf Axiom? Where's the video?


Posted by Axiom on 01-05-2010 04:13 PM:

did i mention you all have sexual intercourse with even-toed ungulates of the family suidae


Posted by Nateman xx on 01-05-2010 04:31 PM:





Yeah... Good luck with that. D:


Posted by noname on 01-05-2010 04:32 PM:

just preordered a couple days ago


Posted by Axiom on 01-05-2010 04:32 PM:

hey that may be an even-toed ungulate but it's not suidae


Posted by Nateman xx on 01-05-2010 04:39 PM:

ROFL.

Yeah, I googled it, as I was not familiar with it. And I just found out the official term for a pig. You learn something new every day huh?




edit: 3k posts. Finally.


Posted by Axiom on 01-05-2010 04:41 PM:

llamas are pretty awesome though


Posted by Nateman xx on 01-05-2010 04:41 PM:

This is true.


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