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Jump pad settings 2004

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Posted by: Veinman

I'm trying to implement a jump pad that throws you quite a distance. So far I have yet to hit on the right combination of settings to get it to do this. I have increased the z modifier, and played with the velocity settings.

The 3dbuzz video about jump pads doesn't utilize the jump destination, it uses a regular pathnode. Is that the correct way to go about this?

Is there a max distance that the jump pad can throw you, or do I just not have the right settings?



Posted by: fallen

I don't know if this is what you want, but in the jump pad properties you can force it to fire you to a path node.



Posted by: Veinman

Right, I am using the forced pathnode right now, but it isn't actually getting the player all the way there.



Posted by: 2tall

Jump Pads


Just playaround with the Jumpz modifier a bit. You can view paths also to see what the jump arc would be ingame.



Posted by: Veinman

Thanks for the link. I got it straightened out. Turned out that I just wasn't being aggressive enough with the Z modifier.

I suppose the lesson is that if you are really launching the player, the default Z will NOT be adequate.





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