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Importing mid-world?

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Posted by: Twisties

Question copied from the almost inactive WoT Editing forums. I need help

I've been trying to import the mid-world from Battle2_03 (Bone Orchard?) into my level. Without any real sucess. I can't create a cube, if I try and create one, all I end up with is a red blob on the screen where the vertex was. I've also tried moving the last brush used in the creation of the map, and re-sizing that with one of the buttons and the control key.

I get that to the right size and de-intersect mid-world so it looks like I have everything there - apart from the little box near it with the red connecting lines (the sky box for it?) Once I save/export this brush and then import it into my map, it goes really small...like back to 256x256x256. I've tried re-sizing the brush then using the scale properties, but it just doesnt want to scale properly. It wont go any higher than 4x - which is still far too small.

Any ideas? Am I doing something wrong? I've looked in the WoT Ed and the Unreal Ed Reference Guides, but couldn't find anything on importing things like that. I had no problem importing the individual altars from the altars.wot and adding them to my level.

*edit*

If anyone wants a copy of what I've done so far it's available here -

http://www.fubarzone.net/my%20stuff/aes3.zip

*/edit*



Posted by: The Undertaker

Well, here's a bump so it doesn't fall off the 30-day page.

Prospects ain't lookin good, though...



Posted by: Twisties

Thnx, but I'm thinking either no one knows or is interested.



Posted by: the G.o.a.T

Importing a level?

Mmm well open that specific level, hit select all, hit copy, open your own level in which you want to import and hit paste. That should do it?

Can't create a cube?

That's odd, if you click the red cube builderbrush you should by default see one of sizes 256*256*256 and then if you hit substract you have yourself a cubical room. Did you press "B" by any chance, as this hides the red builder brush?





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