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Importing mid-world?(Click here to view the original thread with full colors/images)
Posted by: Twisties
Question copied from the almost inactive WoT Editing forums. I need help 
I've been trying to import the mid-world from Battle2_03 (Bone Orchard?) into my level. Without any real sucess. I can't create a cube, if I try and create one, all I end up with is a red blob on the screen where the vertex was. I've also tried moving the last brush used in the creation of the map, and re-sizing that with one of the buttons and the control key.
I get that to the right size and de-intersect mid-world so it looks like I have everything there - apart from the little box near it with the red connecting lines (the sky box for it?) Once I save/export this brush and then import it into my map, it goes really small...like back to 256x256x256. I've tried re-sizing the brush then using the scale properties, but it just doesnt want to scale properly. It wont go any higher than 4x - which is still far too small.
Any ideas? Am I doing something wrong? I've looked in the WoT Ed and the Unreal Ed Reference Guides, but couldn't find anything on importing things like that. I had no problem importing the individual altars from the altars.wot and adding them to my level.
*edit*
If anyone wants a copy of what I've done so far it's available here -
http://www.fubarzone.net/my%20stuff/aes3.zip
*/edit*
Posted by: The Undertaker
Well, here's a bump so it doesn't fall off the 30-day page.
Prospects ain't lookin good, though... 
Posted by: Twisties
Thnx, but I'm thinking either no one knows or is interested. 
Posted by: the G.o.a.T
Importing a level?
Mmm well open that specific level, hit select all, hit copy, open your own level in which you want to import and hit paste. That should do it? 
Can't create a cube?
That's odd, if you click the red cube builderbrush you should by default see one of sizes 256*256*256 and then if you hit substract you have yourself a cubical room. Did you press "B" by any chance, as this hides the red builder brush?
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