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Latest Steam Update - Prodigy!(Click here to view the original thread with full colors/images)
Posted by: Veinman
From steampowered.com
quote:
Counter-Strike: Source
* Added map: de_prodigy
* Improved player movement against walls
* Improved choppy player movement when bouncing down slopes
* Purchase icon for defuser is shown
* Physics prop avoidance is scaled by the object's mass
* Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
* Spectator GUI last mode is saved
* Added spectate player by name
* Grenades, weapons, etc., splash when they land in water
* Frag grenade deafness is delayed so the explosion is heard
* Fixed viewmodel lag
* Added consistency checking player model bounds
* Weapon reloads finish when the round restarts
* Autobuy and rebuy trigger a reload if you don't buy a primary weapon
* Rebuy doesn't drop pistols the player has picked up
* Dropped weapon ammo isn't lost if the player has another weapon using that ammo
* Re-added hostage hint messages
* Smoke grenade canisters fade out and are removed when smoke is dense
* Breakable glass is blown outward proportional to the damage recieved
* Soundscapes update for observers
* Fixed not being able to attach to ladder tops
* Misc fixes to spray import
Source Engine
* Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
* Fixed a crash when playing MP3 files with ID3 tags
* Fixed network being started early enough so UDP remote logging works
* World rendering optimizations
* Fixed problems with demo recording
* Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
* Enabled sv_downloadurl & sv_consistency on dedicated servers
* Fixed "kick " command via rcon if the name is surrounded by quotes
* Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
* Added "player_say" event for 3rd party plugins
* Fixed crash in dedicated servers when issuing a say before the map is run
Posted by: GunblazeGriffin
So? people will never stop playing dust....
Posted by: UnnDunn
Too bad Steam sucks ass.
Zing! 
Posted by: Veinman
quote: Originally posted by UnnDunn
Too bad Steam sucks ass.
Zing!
I agree. But it's the best thing we've got.
Posted by: smeerkat
You forgot one other feature:
quote: now with 20% more stuttering!
Posted by: SnowBeast
They fucked prodigy up. That map no longer has the feel of the older one at all. Hiding spots in the terrorist spawn area are gone. The Cliff has been replaced by a freakin fence with more cement crap buildings behind it. The dark hiding spots in the CT's spawn area are gone. Sorry, this is one rendition that should have been left alone with just a graphics update. Not an entirely new type of feel. 
Better not fuck up militia or assault. bastards.
Posted by: Alexoskeleton
I loved the epic tunnel battles in Militia, and the snipe wars from the T roof to down near the cave opening at the CT spawn. Just fun stuff.
Posted by: smeerkat
quote: Originally posted by Alexoskeleton
the snipe wars
that phrase gives me the cold shivers.
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