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Large outdoor map in Ued2

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Posted by: Demosthanese

What is the most efficiant way to light a large outdoor map? The map
I'm using as a referance just has a grid of lights a short distance from
the ground. Is there a better way to do the lights?



Posted by: the G.o.a.T

A couple sunlights to do the main lighting
Regular lights to do special highlights and what not.



Posted by: Demosthanese

I thought sunlights were added in Ued3. At any rate, I can't find the actor in Ued2.



Posted by: the G.o.a.T

quote:
Originally posted by Demosthanese
I thought sunlights were added in Ued3. At any rate, I can't find the actor in Ued2.


Oh damn, UED2. Sorry, I misread

Anyway, lighting large open areas in UED2 can be really tricky.
But it's possible. Basically u need a very large radius cylinder light + a large radius regular light. Be careful though, I remember UED2 becoming unstable sometimes while rebuilding this type of outdoor areas (see the shot of my level below)

Here is a pic DavidM once made to explain it:



I used this technique in this unreleased level:




Posted by: Demosthanese

Thanks, I'll give that a shot.

Edit: Think I could get a copy of that map?



Posted by: the G.o.a.T

quote:
Originally posted by Demosthanese
Thanks, I'll give that a shot.

Edit: Think I could get a copy of that map?



my productionline map?

This is the beta of it (I think)



Posted by: Demosthanese

Have you ever played Infiltration or opened up one of it's maps
(namely Road to Kandahar) in Ued? Long and short is that I am
proabably going to just have to line up a grid of iights across the
ground. The map is between 1/4 and 1/2 a mile across.

Thanks for the help, anyway.



Posted by: the G.o.a.T

quote:
Originally posted by Demosthanese
Have you ever played Infiltration or opened up one of it's maps
(namely Road to Kandahar) in Ued? Long and short is that I am
proabably going to just have to line up a grid of iights across the
ground. The map is between 1/4 and 1/2 a mile across.



What? :s Why?



Posted by: Demosthanese

quote:
Originally posted by the G.o.a.T


What? :s Why?



Download infiltrion and check out Road to Kandahar. The typical map for INF is large by UT standards, and RtK is huge by INF standards.

My map is basically a small village surrounded by rolling hills and a stream flowing nearby. It is 25600^3 (1600 feet so about a quarter mile). Lighting is justsimply going to be a tedious process of copy and pasting a ton of lights, it seems.



Posted by: the G.o.a.T

quote:
Originally posted by Demosthanese


Download infiltrion and check out Road to Kandahar. The typical map for INF is large by UT standards, and RtK is huge by INF standards.

My map is basically a small village surrounded by rolling hills and a stream flowing nearby. It is 25600^3 (1600 feet so about a quarter mile). Lighting is justsimply going to be a tedious process of copy and pasting a ton of lights, it seems.



Bleh, use the engine for what it's meant
It wasn't made for that
Or make the map in UT200X



Posted by: Demosthanese

quote:
Originally posted by the G.o.a.T


Bleh, use the engine for what it's meant
It wasn't made for that
Or make the map in UT200X



Infiltration isn't a mod for UT2kx, it's a mod for UT



Posted by: Curmudgeon

quote:
Originally posted by the G.o.a.T
Be careful though, I remember UED2 becoming unstable sometimes while rebuilding this type of outdoor areas
IIRC, the instability occurs as a result of UEd realtime rendering having difficulty with light hitting too many surfaces.

Recall that UEd attempts to perform psuedo realtime light effects in the 3D views. That is, when you move a light source around, it will attempt to update all surfaces affected. If said surface count is too complex, it bombs.

The workaround is: Save often, and wait til the very last to do this sort of lighting. Before placing your sky lights, make sure to turn off any 3D views. Working with the 3 wireframe views only, you can safely move the light lights around. Then, reapply (rebuild) the lighting BEFORE turning a 3D view back on.

Its a pain in the ass, but you're basically doing your lighting blind. It can take a while, but when complexity is such that it threatens the crash, its you're only alternative.


(damn, now why TF do I remember this bug in such detail?)



Posted by: Demosthanese

Because you are an uber mapper that mearly lacks self confidance....






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